How effective is the combination of your main product and ancillary tasks?
First, I'll answer in regards to the DPS.The DPS magazine feature is linked to the overall product in a number of ways. For one, there's the very prominent featuring of our female co-host Amber Rickell in both the article's text and the image on the "second page". On the downside, this implies name recognition on Amber's part, which simply isn't true. On the upside, this could be used in conjunction with the documentary as a launch pad for a future career for her. The usage of the Dual Shock 2 in the image, in addition to all manner of gaming terminology and references laying about the article ties us back into the gaming theme.
In addition, on more subliminal levels, the DPS ties back into our main product in other ways. Amber is wearing the same jacket that she does for most of her time on screen in the documentary. Her hair, whilst longer, is in the same style as in the documentary. General colour schemes in the photo and the documentary are the same; including the return of relatively white backgrounds with hosts situated in front of them. A bright red text colour replaces the yellow from the documentary, but here it's because yellow would be hard to see against the page colour, more than anything else.
I have had questions in regards to the register and the presentation. Criticism has come in as to the tone; is it truly suitable for the target audience age-group that we are going for? I would respond in the affirmative to that question. The DPS style is meant to ape that of the Radio Times magazine; from the way the programme's information is presented, to keeping the pull quote on "Page 2" to the relative tidiness of the layout. The register is still relatively formal but has a conversational tone to it that makes the reader feel involved without talking down to them. This is rather similar to the tone of our documentary, again tying the ancillary back into our main product.
There are plenty of references to videogames in the article (even a full side bar on the retirement of the PlayStation 2) and there's a couple of paragraphs specifically about the treatment of females in videogames; linking back to the specific episode of our documentary that we made. For example, Amber's extended speech about Lara Croft and the, at the time, upcoming Tomb Raider game mirror the usage of a clip from that Tomb Raider in the episode that we made. Overall, the ancillary DPS links in with the main product well enough that it's hard to see it as being about anything else.
Now, the newspaper advertisement.
This ancillary is almost impossible to not link to the main product if you actually read it. The details of the main product are clearly displayed and are very hard to miss (the title of the product, name of the episode, air time and channel), the register contains the information about the episode in question (even name-checking the hosts) and there are a pair of stills from the programme that are clearly from the show featured in question; as evidenced by the slightly grainy and muddy images, the fact that both images feature our hosts and one has an image of Clementine from The Walking Dead in it. There are a lack of obvious videogame connotations in the images (images of characters like, say, Lara Croft or somebody holding a piece of gaming equipment), however, meaning that the reader has to actually read the text featured in the advert to get that the programme featured is about videogames.
It's in the style of The Independent's TV Guide section in each of their daily papers. This is an audience that is definitely older and more sophisticated than what we are aiming for with our Target Audience (18 to 24 year old males, mostly), but it's still useful. Yes; a strong periphery demographic is not our target audience, but they're still extra viewers at the end of the day and, in some extreme cases, can actually help bolster a product in addition to its TA. So, consequently, aiming to try and gain some people from our periphery demo is a worthwhile investment that could pay off.






