How has sexism in gaming developed
over the years?
As depicted in the first post, the
project we have decided to produce a documentary with its genre being
gaming and sexism in gaming.
The industry of gaming itself has
developed thoroughly over the years, from “Pong!” being
developed and created in the early 70's to some of the most expanded
gaming franchies in the last 20 years, including the Call
of Duty and Warcraft
series', both dominating the
gaming markets. However, most of the franchises around today rarely
include female protagonists, and those that do usually depict them
poorly, as they are usually seen as the “damsel in distress”.
Considering a good percent of the world constantly play video games,
the way these games depict them are also affecting how women are seen
in the outside world, especially in more violent games such as Grand
Theft Auto IV (2008), where it
is implied it is OK to beat up innocent women for no reason (which
usually leads to sexual violence cases in courts).
It is not to be implied, however, that there are no game franchises whatsoever that do not feature female protagonists. This is shown in the Tomb Raider franchise, which has developed well since its debut to the industry in 1996. It has crossed through several industry's such as the video game industry and, subs-sequentially, the film industry, producing 2 films currently to date; Lara Croft: Tomb Raider (2001) and Tomb Raider: The Cradle of Life (2003). Ignoring the concepts of other video games, this video game features Lara Croft as a strong adventurer hunting in ancient relics, finding ways through anything she encounters on her journey (human, natural or other). Her human opponents are almost all male, who are usually defeated by Lara and are seen as helpless, which flips the sexism table so that men are seen as lower than women.
It is not to be implied, however, that there are no game franchises whatsoever that do not feature female protagonists. This is shown in the Tomb Raider franchise, which has developed well since its debut to the industry in 1996. It has crossed through several industry's such as the video game industry and, subs-sequentially, the film industry, producing 2 films currently to date; Lara Croft: Tomb Raider (2001) and Tomb Raider: The Cradle of Life (2003). Ignoring the concepts of other video games, this video game features Lara Croft as a strong adventurer hunting in ancient relics, finding ways through anything she encounters on her journey (human, natural or other). Her human opponents are almost all male, who are usually defeated by Lara and are seen as helpless, which flips the sexism table so that men are seen as lower than women.
There are some games with female protagonists, and some games where women are shot for no reason. Thats right; those games ACTUALLY exist.
As we know, documentary's dated back originally in 1895. But
the term “documentary” wasn't invented until 1922, when the first
official documentary was released: Nanook of the North. Nowadays,
documentaries have crossed into the film industry and have been able
to produce sub-genres i.e. Docudramas, docusoaps etc. Documentaries
has seen a fair few theorists study them closely to try and analyse
them, a good example of this being Bill Nichols, who looked at the
history of documentary and identified 6 distinct modes; observational
(“window on the world”), participatory (interaction between
director and actors), reflexive (awareness of the process),
performative (filmmakers as participant), expository (“voice of
God”) and poetic (subjective, artistic expression). These mode's
were used to categorise documentaries, making the range of styles
between them distinct and recognisable.
Another theorist who has helped to apply theory to documentaries is
Michael Rabiger. He was an expert in documentaries, considering he
had written Directing the Documentary (1998), and believed
that a documentary “should adhere to certain conventions in order
to be considered a proper documentary”. An example of this criteria
is that a documentary should “not really value neutral information
like a textbook”, meaning that the documentary should not be biased
in favour of either side of the story being told in the documentary.
Documentaries have also passed through into the film industry, shown
through docu-films such as Senna (2010), which depicted
the life and career of three times Formula 1 Brazilian World Champion
Ayrton Senna.
Documentaries have developed well since their official branding 90 years ago, and still stand today as very popular, as they cover the majority of topics available, including nature-relevant documentaries (such as Bear Grylls) and (relevant to our project) gaming-related documentaries.
Past documentaries Bear Grylls: Man vs Wild, Nanook of the North and Senna


Documentaries have developed well since their official branding 90 years ago, and still stand today as very popular, as they cover the majority of topics available, including nature-relevant documentaries (such as Bear Grylls) and (relevant to our project) gaming-related documentaries.





Each post should utilise illustrations - screen grabs, logos etc. you've mentioned several games here but fail to include any visual material to support the text. Treat this blog as a multi-media text in its own right. By colouring key terminology/vocabulary, you'll also add to the overall effect.
ReplyDeleteMr. Regan
Snapshots/images have been added under relevant section with relevant captions above.
DeleteTwo images are still not showing so no i can't guess what they are thinking!
ReplyDeleteMiss King